Rise of the Runelords

Session 08: Player’s Thoughts; I'm Pretty Amused

 
Provided by Chris

No sarcasm there in the title, I was in fact very amused by this past session. Laughter is not always a key to success, but it has been so far during this campaign. Our group always has a blast, but given the new time slop for our session, I thought there might be a downward spiral in the funny category of sessions. So far though, that couldn't be further from the truth. We could start at 4am I think and still I don't think the laughs would stop. That's not to say there is a lack of seriousness to our campaigns, but there is a lightness that keeps the sessions, well, light.

For me, this past session was very amusing because of one particular element, Tirion running from the crows. I was COMPLETELY taken off guard when Mark had his character run from the swarm and dive through a window to plunge eight f&^%ing stories! I still think of it and I'm still shocked, and I'm still laughing in my head about it.

Out of all our campaigns, it's hard to think of one which was the most serious. Its hard to even think of campaigns before the Shackled City actually as that, for me, was when D&D got a huge boost in the enjoyment factor. 

Most of my characters start off as pretty serious and rough individuals, and might explain why my last character incarnations have been a little mean. My one real attempt at making a funny-type character, failed miserably thanks to a bad campaign and bad DMing. I speak of course of the legendary Porenthian and his way of treating every situation as a joke. Libra was created to be a bit of a prankster, in the way the stereo-type halflings are often portrayed in books and films, but with a bit of a pissed-off side. So far so good. My friends always seem to come up with a nice variety of character personalities and I very much admire them for that. Because for all my years of experience, all the books I've read, I always feel like I keep playing one or two of the same personalities over and over. Man do I ever wish that Dang had been my character as THAT was an incredible play by Eric. Ookbar of the Mushroom god, played by Mark was so far away from his norm. Bob and his Xenogear was just a wonder to see in action. These were the funny characters of the past. These were the laughs, these were the heroics, for good or ill.

Libra is indeed my attempt, unintentionally really, to try to change the attitude of my character. So far there have been laughs, but not planned ones, and perhaps that's for the better. I wanted to make someone that was unique. Someone who we would not say "He's a lot like Dang or Elminster." By being bitter, it becomes funny…sometimes. In a sense, now that I think of it, I'm always playing him like Dr. House from the tv show of the same name. Libra is tolerated, despite his sometimes brash behaviour. He is pretty direct in his actions. He is rarely kind, but on some occasions it does happen. And he infuriates his team members. Not to mention that, in the end, he is always right (Brothers hideout, Malfeshnekor’s hiding place, secret way into goblin hideout, the goblin attack being only a ruse, etc…). Not only that but Libra is pretty much disabled what with his short size and inferior ability to go mano-a-mano in a fight.

Jumping a little bit off topic, and onto the actual session, the end result of Aldern was pretty weird as has everything else been so far. Really, I woman who turns herself into a demon and has her inards become outards. The noble Aldern suddenly developing an obsesison for a party member and becoming a really strange ghast. The haunted house itself. I mentioned to Bob that, so far there doesn't really seem to be an actual goal so far to the campaign. But the overall feel so far has been simply weird and twisted. And that is pretty darn cool. It's hard to predict where we're going to go next. Now there are more and more players being inserted into the story. Whereas before we thought the final boss, if there even is one, was the demon lady. Now we have the Mistress of Nature's Pagan, something, something. We also have the Brothers Seven whose involvement we don’t truly know. We don't know the importance of the note Libra found in the town house, and I regret not brining it up in the Aldern fight, yet was important enough for some strange doppleganger thing ta come after him and try ta kill him.

Even only playing once every two weeks, the story is sometimes hard to keep up with and remember. Things that sometimes seem important, we often simply skip over as nothing or don't recall what we have found. Regardless, we somehow continue to move along, albeit going to a destination because of a different reason. Those in themselves prove to be funny circumstances. Even though we missed something, or dismissed something as unimportant, we still end up on the path of the adventure, even skipping ahead about a hundred rooms.

For those who question how anyone can sit on a couch for six hours and simply play a game whose details play out in our imaginations, they should sit down and listen to just one of our sessions. It is not the slaying of demons with battle axes that keep us coming back from the table. It is the laughs that come with it, and the camaraderie that has developed over all these many years. We could make a party of commoners and still have as much fun if we all were playing super characters. Its not the characters that make a campaign fun, its the players involved in it. We have tried a few times to enlist a fifth member, but ultimately, after our last failed attempt, we have come to realize the we four horsemen of Dungeon and Dragons Productions are all we need to keep the spirit of the game alive and laughing in our heart.

We are the kings of D&D, the masters of the game, and the iatolas of roll-the-diceollas. Long live the game.

Comments

4Horsemen

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.